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Dragon ball hyper dimension pal
Dragon ball hyper dimension pal










dragon ball hyper dimension pal

Other characters deaths, usually those of Goku or Gohan, require the use of a credit, appropriately a Senzu Bean, to continue playing. The only prominent difference is that select characters losing certain battles does not impede on the progression of the plot. The majority of the stages featured are multi-tier, requiring a specific combo to be executed to knock the opponent into another screen.Ĭharacters are also able to perform background attacks and replenish their health.Hyper Dimension features a story similar to that of the Dragon Ball Z anime, taking place from the late Frieza Saga through the Kid Buu Saga.

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The opponent, helpless in the air, could then be finished with a Spirit Bomb (Genki-Dama). For example, in Goku's desperate move, he can power up, perform his teleportation technique (Shunkan-Idôs), does a combo, transforms into Super Saiyan 3 and performs his Super Dragonfist move (Ryū-ken). Each character has a desperate move which can be used when their life bar is low (i.e when it is flashing). What makes this addition different to previous 16-bit Dragon Ball Z fighters is the inclusion of the 'desperate move'. It was released on February 1997 and its Story Mode was completely disabled due to the lack of translation. Like some previous installments of the franchise for the Super Famicom, Hyper Dimension was translated and released in some European countries (France and Spain). While most of the story mode goes through key battles from the "Majin Buu Saga", it starts with a loose retelling of the battles against Frieza and Cell.

dragon ball hyper dimension pal

The game's roster features ten playable characters from the Dragon Ball Z storyline, most of which are based on their later "Majin Buu Saga" versions (the only outliers being Frieza and Cell). The last game based on the Dragon Ball manga and anime series to be released on fourth-generation video game consoles, Hyper Dimension altered the formula of its previous fighting games by emphasizing faster close-quarters combat and adding more traditional fighting game mechanics (such as the "desperation attack" system and the Real Bout Fatal Fury "oversway" system). Dragon Ball Z: Hyper Dimension is a 2D sci-fi fantasy fighting game developed by TOSE and published by Bandai for the Super Famicom exclusively in Japan on March 29, 1996.












Dragon ball hyper dimension pal